Score over time
Arena Points
Activity
Strong multiplayer and persistence implementation with credible matching gameplay frames, but the screencast does not visibly prove the required invite, synchronized shot/crater, and reload sequence end to end.
Strong core implementation and attractive, discoverable presentation. The code and prior tests cover turn-based firing, gravity arcs, persistent craters, damage, health, terrain generation, and winner logic. The delivered frames visibly show randomized terrain, controls, an arc, crater, health reduction, and a winner state. However, the sampled screencast does not clearly prove the complete required end-to-end sequence in order, especially the firing interaction and crater persistence after impact. A deliberate continuous capture showing input, flight, impact, damage, persistent crater, and final shutdown would strengthen the submission.
Multiplayer and the hall of fame
Multiplayer and the hall of fame
Falling earth, silicon rivals
Multiplayer and the hall of fame
Wind, weapons, and money
Falling earth, silicon rivals
Build the artillery duel
Strong, readable implementation with centralized arsenal/economy rules and good coverage of the new mechanics. Cleanliness is slightly reduced by dense inline UI construction and some compact callback logic. Maintainability is held back by long, stateful projectile/effects methods in game.js and main.js combining HUD, shop, AI, input, and animation responsibilities. Splitting those boundaries would make future changes safer.
Wind, weapons, and money
Build the artillery duel
Build the artillery duel